A sequel called Wolfenstein was developed by Raven Software and id Software and published by Activision, 8 and released on August 18, 2009. Source Code Release. The source code for Return to Castle Wolfenstein and Enemy Territory was released under the GNU General Public License (GPL) on August 12, 2010. The problem is that with current versions of XCode, you can't compile the initial sources due to missing, old SDKs. I am currently working on optimising the source code to be compiled with current SDKs (Mac OS X 10.8 instead if 10.2). Return to Castle Wolfenstein is a third party application that provides additional functionality to OS X system and enjoys a popularity among Mac users. However, instead of installing it by dragging its icon to the Application folder, uninstalling Return to Castle Wolfenstein may need you to do more than a simple drag-and-drop to the Trash. Download Return to Castle Wolfenstein for Mac. Mac OS 9.1 - Mac OS X 10.1 to 10.4. 3D Graphic Acceleration required with at least 6MB of VRAM. Download RtCW Mac OS X for free. Mac port of Return to Castle Wolfenstein.
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Author: | Raven Software Gray Matter Nerve |
Publisher: | Activision |
Engine: | id Tech 3 |
rtcwolfen-mac.zip (634.18 MB)
MD5: aa3ea56e8569d3f6ded353a89bbdb437
For Mac OS 9 - Mac OS X
RtCW_141beta.sit (16.19 MB)
MD5: 5e593b9e62254f287708f188dd331ebb
For Mac OS 9 - Mac OS X
rtcw-pb.zip (6.81 MB)
MD5: dffaaa3eb3b018e8a530ba72b3d104df
For Mac OS 9 - Mac OS X
GOTY_Map_Pack.zip (47.87 MB)
MD5: f012c7f7a90bbb51dde2405b6dc994fb
For Mac OS 9 - Mac OS X
WolfET.2.60d.dmg (257.08 MB)
MD5: cd7d2dd9826821d2f9ffe0789e4c0718
For Mac OS 9 - Mac OS X
pb_mac.zip (2.16 MB)
MD5: dd98d43fad5f78db63098ac35af621d8
For Mac OS 9 - Mac OS X
rtcw-user-manual.pdf
The breakthrough first-person shooter, Wolfenstein 3D, is reincarnated with turn-of-the-millennium production values.
[Top DL]: Zipped .iso image of Return to Castle Wolfenstein v1.1 for Macintosh
MD5 checksum & filename: aa3ea56e8569d3f6ded353a89bbdb437 *rtcwolfen-mac.zip
[2nd DL]: RtCW Update 1.41, updates RtCW to v1.33 [SP] and v1.41 [MP]
MD5 checksum & filename: 5e593b9e62254f287708f188dd331ebb *RtCW_141beta.sit
Download from Mega.Co.Nz
Return to Castle Wolfenstein is set during World War II, somewhere in Germany. It blends warfare and the occult mixed in with science fiction, bringing together battles waged between opposing regular armies, mummies, undead warriors, demon bosses and mutant horrors. This makes for some very exciting & interesting game play. Single & Multiplayer games to choose from:
- Single Player:
- You are B.J. Blazkowicz on a desperate mission behind enemy lines.
- Use your wits, agility, and firepower to defeat the enemies awaiting you.
- There are times for stealth and there are times for all out firepower.
- Half the battle is figuring out which works best.
- Multiplayer:
- The multiplayer component of Return to Castle Wolfenstein is a team-based game that pits an Axis team against an Allied team in one of three gameplay modes:
- Objective (wolf MP) the default multiplayer mode.
- Stopwatch (wolf SW) Switch mode, swap sides after each round
- In Checkpoint (wolf CP) Battle for flag control.
- Not all of the play modes are available on all of the maps.
- You play as a member of the Axis or Allied team, as one of four classes:
- Soldier
- Engineer
- Medic
- Lieutenant
See also: Arkot, Project 51, The Fortress 2, Timegate, & Vendetta, for user-made single player scenarios.
• NOTE: A custom made Quick-Launcher exists for easily picking the Return to Castle Wolfenstein, Project 51, Timegate, Arkot, The Fortress 2 and Vendetta chapters.
Tho' perhaps redundant, as once you update RtCW (DL #2) you get a built-in MODS menu and launcher. Simply add any mod scenario to RtCW's folder, launch RtCW, click Options then MODS, select the game you wish to play then click Launch (see last screenshot above).
- The multiplayer component of Return to Castle Wolfenstein is a team-based game that pits an Axis team against an Allied team in one of three gameplay modes:
Architecture: PPC (Carbonized) x86 (Intel:Mac)
- Minimum System Requirements:
- Mac OS 9.2 or later with virtual memory
- Mac OS X, 10.1 or later
- Power Mac G3/G4/iMac(Flat-Panel or later)/PowerBook G4 (Gigabit Ethernet or later)
- 500 MHz processor or faster
- 128MB of RAM
- 3D Graphic Acceleration required (ATI Radeon, Nvidia GeForce or later)
- Multiplayer Requirements:
- Internet (TCP/IP) and LAN (TCP/IP only) play supported
- Internet play requires at least a 100% Mac compatible 56.6 Kbps modem
- Note:
- A 100% full OpenGL compliant 3-D video card is required.
- Return to Castle Wolfenstein uses OpenGL to support 3-D hardware accelerator.
- Return to Castle Wolfenstein has been tested on many but not all of the major cards incorporating the chipsets listed below.
- ATI Radeon
- All nVidia GeForce chips
Although the system requirements are as above, I am able to play RtCW on a beige G3 running Mac OS 9.1, specs; 300 MHz, 384 MB RAM & 16MB ATI Rage Pro video (ex PCI G4 tower). - It's slow to load, but the game play is smooth & without stuttering.
The last two downloads are Enemy Territory (RtCW's standalone multiplayer expansion) and its PunkBuster update. Note that despite being a free game, its user keys are no longer being generated for new players. To get around this you have to generate a key at etkey.org.
- Playing Return to Castle Wolfenstein on newer Mac OS's:
Note: On Mac OS's from Mac OS X 10.7 and newer you cannot use the original RtCW game's player app.
You must download some additional software;- For modern Mac OS systems, Mac OS X 10.7 and later, follow the instructions given here.
- For very new Mac OS's, where you may hit a 'pak0.pk3 is missing' error, you may need to follow the additional info given by cocy70, here.
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